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@@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does
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some improvements to this, from allowing kinematic bodies to be animated in the
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regular ``_process()`` loop, to further fixes in the frame timer.
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.. note::
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You can use physics interpolation to mitigate physics-related jittering.
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See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
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for an add-on that can be dropped into any project to enable physics interpolation.
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Stutter
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-------
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