Remove reference to 3.x plugin

(cherry picked from commit 11adeb1dde)
This commit is contained in:
skyace65
2024-06-23 11:42:11 -04:00
committed by Max Hilbrunner
parent 22cfe0233c
commit 1504e09e23

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@@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does
some improvements to this, from allowing kinematic bodies to be animated in the
regular ``_process()`` loop, to further fixes in the frame timer.
.. note::
You can use physics interpolation to mitigate physics-related jittering.
See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
for an add-on that can be dropped into any project to enable physics interpolation.
Stutter
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