From 14c1e6f0ab13d247ff944ff1f8604c4d0cdf97d2 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 5 Sep 2024 02:19:27 +0200 Subject: [PATCH] Fix incorrect setup instructions in The profiler --- tutorials/scripting/debug/the_profiler.rst | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/tutorials/scripting/debug/the_profiler.rst b/tutorials/scripting/debug/the_profiler.rst index 47bbe6523..b55c27f8a 100644 --- a/tutorials/scripting/debug/the_profiler.rst +++ b/tutorials/scripting/debug/the_profiler.rst @@ -26,9 +26,8 @@ Godot's profiler does not automatically run because profiling is performance-intensive. It has to continually measure everything happening in the game and report back to the debugger, so it's off by default. -To begin profiling, click on the **Start** button in the top-left. Run your game -and data will start appearing. You can also start profiling at any time before -or during gameplay. +To begin profiling, run your game then focus back on the editor. Click on the +**Start** button in the top-left corner of the **Profiler** tab. .. note::