Clarify the behavior of MeshInstance3D automatic instancing

This commit is contained in:
Hugo Locurcio
2025-03-13 22:39:03 +01:00
parent 0b174c6df3
commit 146182c1f2
2 changed files with 20 additions and 5 deletions

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@@ -456,9 +456,10 @@ used to calculate particle collisions in 2D.
Batching and instancing
~~~~~~~~~~~~~~~~~~~~~~~
In the Forward+ renderer, Vulkan instancing is used to group rendering
of identical objects for performance. This is not as fast as static mesh
merging, but it still allows instances to be culled individually.
In the Forward+ renderer, Vulkan instancing is used to group rendering of
identical opaque or alpha-tested objects for performance. (Alpha-blended objects
are never instanced.) This is not as fast as static mesh merging, but it still
allows instances to be culled individually.
Light, decal and reflection probe rendering
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~