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Clarify the behavior of MeshInstance3D automatic instancing
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@@ -456,9 +456,10 @@ used to calculate particle collisions in 2D.
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Batching and instancing
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~~~~~~~~~~~~~~~~~~~~~~~
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In the Forward+ renderer, Vulkan instancing is used to group rendering
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of identical objects for performance. This is not as fast as static mesh
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merging, but it still allows instances to be culled individually.
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In the Forward+ renderer, Vulkan instancing is used to group rendering of
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identical opaque or alpha-tested objects for performance. (Alpha-blended objects
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are never instanced.) This is not as fast as static mesh merging, but it still
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allows instances to be culled individually.
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Light, decal and reflection probe rendering
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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