Replace British spelling and fix various typos

This commit is contained in:
Yuri Sizov
2020-04-01 12:23:23 +03:00
parent e4237e2948
commit 135b33b768
25 changed files with 45 additions and 45 deletions

View File

@@ -65,7 +65,7 @@ This class interface can abstract most types of network layers, topologies and l
provides an implementation based on ENet (:ref:`NetworkedMultiplayerEnet <class_NetworkedMultiplayerENet>`),
one based on WebRTC (:ref:`WebRTCMultiplayer <class_WebRTCMultiplayer>`), and one based on WebSocket
(:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
mobile APIs (for adhoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.
Yet it is made available in case a game has specific needs for a lower level API.