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Replace British spelling and fix various typos
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@@ -65,7 +65,7 @@ This class interface can abstract most types of network layers, topologies and l
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provides an implementation based on ENet (:ref:`NetworkedMultiplayerEnet <class_NetworkedMultiplayerENet>`),
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one based on WebRTC (:ref:`WebRTCMultiplayer <class_WebRTCMultiplayer>`), and one based on WebSocket
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(:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
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mobile APIs (for adhoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
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mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
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For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.
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Yet it is made available in case a game has specific needs for a lower level API.
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