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Fix minor typos
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@@ -13,7 +13,7 @@ responses). Many attempts were made to create a character controller
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using the dynamics engines but it wasn't as easy as it seems. Godot
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has one of the best implementations of dynamic character controller
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you can find (as it can be seen in the 2d/platformer demo), but using
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it requieres a considerable level of skill and understanding of
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it requires a considerable level of skill and understanding of
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physics engines (or a lot of patience with trial and error).
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Some physics engines such as Havok seem to swear by dynamic character
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@@ -8,7 +8,7 @@ Introduction
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Godot offers a number of collision objects to provide both collision detection
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and response. Trying to decide which one to use for your project can be confusing.
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You can avoid problems and simplify development if you understand how each each
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You can avoid problems and simplify development if you understand how each of them
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works and what their pros and cons are. In this tutorial, we'll look at the
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:ref:`KinematicBody2D <class_KinematicBody2D>` node and show some examples
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of how it can be used.
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