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Fix minor typos
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@@ -123,6 +123,6 @@ Saves the contents of the ConfigFile object to the file specified as a parameter
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- void **set_value** **(** :ref:`String<class_string>` section, :ref:`String<class_string>` key, :ref:`Variant<class_variant>` value **)**
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Assigns a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a ``null`` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
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Assigns a value to the specified key of the specified section. If the section and/or the key do not exist, they are created. Passing a ``null`` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
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@@ -52,7 +52,7 @@ Member Variables
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Description
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-----------
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Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
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Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
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Member Function Description
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---------------------------
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@@ -21,7 +21,7 @@ Member Variables
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.. _class_PrismMesh_left_to_right:
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- :ref:`float<class_float>` **left_to_right** - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
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- :ref:`float<class_float>` **left_to_right** - Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint).
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.. _class_PrismMesh_size:
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@@ -71,7 +71,7 @@ Member Function Description
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- void **add_animation** **(** :ref:`String<class_string>` anim **)**
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Adds a new animation to the the library.
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Adds a new animation to the library.
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.. _class_SpriteFrames_add_frame:
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