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Update ui_code_a_life_bar.rst
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@@ -171,12 +171,12 @@ function and look at the health value? Accessing nodes this way creates
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tight coupling between them. If you did it sparingly it may work. As
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your game grows bigger, you may have many more connections. If you get
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nodes from a bad it's becomes very complex very soon. Not only that: you
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need to listen to the changes state constantly in the ``_process``
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function. The check happens 60 times a second and you'll likely break
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need to listen to the state change constantly in the ``_process``
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function. This check happens 60 times a second and you'll likely break
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the game because of the order in which the code runs.
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On a given frame you may look at another node's property *before* it was
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updated: you get a value that from the last frame. This leads to obscure
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updated: you get a value from the last frame. This leads to obscure
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bugs that are hard to fix. On the other hand, a signal is emitted right
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after a change happened. It **guarantees** you're getting a fresh piece
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of information. And you will update the state of your connected node
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