Update c_sharp_basics.rst

* Fix incorrect file name with regards to adding the `program` parameter.
This commit is contained in:
Corey
2023-09-17 13:41:38 -07:00
committed by Max Hilbrunner
parent 79a5ee8d14
commit 1061b17070

View File

@@ -123,7 +123,7 @@ In Visual Studio Code:
To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
the ``.vscode`` folder with the necessary configuration. An example configuration can be
found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
In the ``launch.json`` file, make sure the ``program`` parameter in the relevant configuration points to your Godot executable, either by
changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.