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Fixed typos in several doc files (#8002)
* Fixed typos in - c_sharp_differences.rst - debugger_panel.rst - gdextension_cpp_example.rst - gui_using_fonts.rst - openxr_hand_tracking.rst - overview_of_debugging_tools.rst - setting_up_xr.rst - shading_language.rst - the_profiler.rst - your_second_3d_shader.rst * Update tutorials/shaders/shader_reference/shading_language.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> * PR Feedback --------- Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -263,7 +263,7 @@ lower than ``(1, 1)``.
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After selecting a font in the FileSystem dock, you can enable the **Mipmaps** in
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the Import dock to improve downscaled font rendering appearance.
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Mipmaps can be enabled on MSDF fonts as well. This can improve font rencering
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Mipmaps can be enabled on MSDF fonts as well. This can improve font rendering
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quality a little at smaller-than-default sizes, but MSDF fonts are already
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resistant to graininess out of the box.
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@@ -576,7 +576,7 @@ Support for OpenType features highly depends on the font used. Some fonts don't
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support any OpenType features, while other fonts can support dozens of
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toggleable features.
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There are 2 ways to use OpenType font featutres:
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There are 2 ways to use OpenType font features:
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**Globally on a font file**
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@@ -830,7 +830,7 @@ be prerendered, which is less efficient in terms of file size.
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To use existing text as a baseline for prerendering, go to the **Glyphs from the
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Character Map** sub-tab of the Advanced Import Settings dialog, then
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*dobule-click* character sets to be enabled on the right:
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*double-click* character sets to be enabled on the right:
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.. figure:: img/using_fonts_advanced_import_settings_prerender_character_map.webp
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:align: center
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