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Fixed typos in several doc files (#8002)
* Fixed typos in - c_sharp_differences.rst - debugger_panel.rst - gdextension_cpp_example.rst - gui_using_fonts.rst - openxr_hand_tracking.rst - overview_of_debugging_tools.rst - setting_up_xr.rst - shading_language.rst - the_profiler.rst - your_second_3d_shader.rst * Update tutorials/shaders/shader_reference/shading_language.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> * PR Feedback --------- Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -297,7 +297,7 @@ needs. We call the function ``register_class`` for each of our classes in our li
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The important function is the third function called ``example_library_init``.
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We first call a function in our bindings library that creates an initialization object.
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This object registrates the initialization and termination functions of the GDExtension.
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This object registers the initialization and termination functions of the GDExtension.
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Furthermore, it sets the level of initialization (core, servers, scene, editor, level).
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At last, we need the header file for the ``register_types.cpp`` named
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@@ -638,7 +638,7 @@ are ``PropertyInfo`` types which describe the essentials of each of the method's
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that the parameter will have by default.
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So here, we add a signal, with a ``MethodInfo`` which names the signal "position_changed". The
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``PropertyInfo`` parameters describe two esential arguments, one of type ``Object``, the other
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``PropertyInfo`` parameters describe two essential arguments, one of type ``Object``, the other
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of type ``Vector2``, respectively named "node" and "new_pos".
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Next, we'll need to change our ``_process`` method:
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