Fixed typos in several doc files (#8002)

* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Luna
2023-09-25 00:41:33 +02:00
committed by GitHub
parent e5bf7c31b2
commit 0fe7ff833e
9 changed files with 15 additions and 15 deletions

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@@ -297,7 +297,7 @@ needs. We call the function ``register_class`` for each of our classes in our li
The important function is the third function called ``example_library_init``.
We first call a function in our bindings library that creates an initialization object.
This object registrates the initialization and termination functions of the GDExtension.
This object registers the initialization and termination functions of the GDExtension.
Furthermore, it sets the level of initialization (core, servers, scene, editor, level).
At last, we need the header file for the ``register_types.cpp`` named
@@ -638,7 +638,7 @@ are ``PropertyInfo`` types which describe the essentials of each of the method's
that the parameter will have by default.
So here, we add a signal, with a ``MethodInfo`` which names the signal "position_changed". The
``PropertyInfo`` parameters describe two esential arguments, one of type ``Object``, the other
``PropertyInfo`` parameters describe two essential arguments, one of type ``Object``, the other
of type ``Vector2``, respectively named "node" and "new_pos".
Next, we'll need to change our ``_process`` method: