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Fixed typos in several doc files (#8002)
* Fixed typos in - c_sharp_differences.rst - debugger_panel.rst - gdextension_cpp_example.rst - gui_using_fonts.rst - openxr_hand_tracking.rst - overview_of_debugging_tools.rst - setting_up_xr.rst - shading_language.rst - the_profiler.rst - your_second_3d_shader.rst * Update tutorials/shaders/shader_reference/shading_language.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> * PR Feedback --------- Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -32,7 +32,7 @@ debugger broke on.
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restarts, even if the script wasn't saved when exiting the editor.
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You can also use the ``breakpoint`` keyword in GDScript to create a
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breakpoint that is stored in the script iself. Unlike breakpoints created by
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breakpoint that is stored in the script itself. Unlike breakpoints created by
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clicking in the gutter, this keyword-based breakpoint is persistent across
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different machines when using version control.
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