Fixed typos in several doc files (#8002)

* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Luna
2023-09-25 00:41:33 +02:00
committed by GitHub
parent e5bf7c31b2
commit 0fe7ff833e
9 changed files with 15 additions and 15 deletions

View File

@@ -32,7 +32,7 @@ debugger broke on.
restarts, even if the script wasn't saved when exiting the editor.
You can also use the ``breakpoint`` keyword in GDScript to create a
breakpoint that is stored in the script iself. Unlike breakpoints created by
breakpoint that is stored in the script itself. Unlike breakpoints created by
clicking in the gutter, this keyword-based breakpoint is persistent across
different machines when using version control.