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Update 3d_gizmos.rst
As mentioned here https://github.com/godotengine/godot-docs/issues/6716 add/remove_node3d_gizmo_plugin is the wrong method name. But i'm not sure if it intentionally changed to add/remove_node_3d_gizmo_plugin. Here are the adjustments anway in case it is intentional and going to stay that way.
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@@ -49,11 +49,11 @@ This would be a basic setup:
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func _enter_tree():
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add_node3d_gizmo_plugin(gizmo_plugin)
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add_node_3d_gizmo_plugin(gizmo_plugin)
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func _exit_tree():
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remove_node3d_gizmo_plugin(gizmo_plugin)
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remove_node_3d_gizmo_plugin(gizmo_plugin)
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For simple gizmos, inheriting :ref:`EditorNode3DGizmoPlugin <class_EditorNode3DGizmoPlugin>`
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