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Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
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@@ -170,7 +170,7 @@ an array holding all the animations (states) we can transition to. For example,
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If we try to transition to a state that is not included in the possible transitions states for the state we are in,
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then we get a warning message and the animation does not change. We can also automatically
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transition from some states into others, as will be explained further below in ``animation_ended``
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transition from some states into others, as will be explained further below in ``animation_ended``.
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.. note:: For the sake of keeping this tutorial simple, we are not using a 'proper'
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state machine. If you are interested to know more about state machines,
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@@ -203,7 +203,7 @@ This means whenever an animation is finished, ``animation_ended`` will be called
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_________
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Lets look at ``set_animation`` next.
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Let's look at ``set_animation`` next.
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``set_animation`` changes the animation to the animation named ``animation_name``
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*if* we can transition to it. In other words, if the animation state we are currently in
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@@ -233,7 +233,7 @@ a blend time of ``-1`` at the speed set in ``animation_speeds`` and return ``tru
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_________
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Now lets look at ``animation_ended``.
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Now let's look at ``animation_ended``.
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``animation_ended`` is the function that will be called by :ref:`AnimationPlayer <class_AnimationPlayer>` when it's done playing an animation.
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