Fix HDRI description in differences between GLES2 and GLES3

This commit is contained in:
skyace65
2020-02-11 23:30:38 -05:00
parent d298eca4af
commit 0ebc8389c7

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@@ -46,7 +46,7 @@ statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. ``OU
HDR
---
GLES is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
viewport values to the ``0-1`` range.