classref: Sync with current master branch (031aa99)

This commit is contained in:
Godot Organization
2023-07-29 03:18:36 +00:00
parent 1af64c6617
commit 0e78a34e3d
76 changed files with 2699 additions and 462 deletions

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@@ -654,6 +654,8 @@ void **pause** **(** **)**
Pauses the tweening. The animation can be resumed by using :ref:`play<class_Tween_method_play>`.
\ **Note:** If a Tween is paused and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using :ref:`SceneTree.get_processed_tweens<class_SceneTree_method_get_processed_tweens>`.
.. rst-class:: classref-item-separator
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@@ -774,6 +776,8 @@ void **stop** **(** **)**
Stops the tweening and resets the **Tween** to its initial state. This will not remove any appended :ref:`Tweener<class_Tweener>`\ s.
\ **Note:** If a Tween is stopped and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using :ref:`SceneTree.get_processed_tweens<class_SceneTree_method_get_processed_tweens>`.
.. rst-class:: classref-item-separator
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