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classes/class_texturelayeredrd.rst
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classes/class_texturelayeredrd.rst
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureLayeredRD.xml.
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.. _class_TextureLayeredRD:
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TextureLayeredRD
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================
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**Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`Texture2DArrayRD<class_Texture2DArrayRD>`, :ref:`TextureCubemapArrayRD<class_TextureCubemapArrayRD>`, :ref:`TextureCubemapRD<class_TextureCubemapRD>`
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Abstract base class for layered texture RD types.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Base class for :ref:`Texture2DArrayRD<class_Texture2DArrayRD>`, :ref:`TextureCubemapRD<class_TextureCubemapRD>` and :ref:`TextureCubemapArrayRD<class_TextureCubemapArrayRD>`. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------+-----------------------------------------------------------------------+-----------+
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| :ref:`RID<class_RID>` | :ref:`texture_rd_rid<class_TextureLayeredRD_property_texture_rd_rid>` | ``RID()`` |
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+-----------------------+-----------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_TextureLayeredRD_property_texture_rd_rid:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **texture_rd_rid** = ``RID()``
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.. rst-class:: classref-property-setget
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- void **set_texture_rd_rid** **(** :ref:`RID<class_RID>` value **)**
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- :ref:`RID<class_RID>` **get_texture_rd_rid** **(** **)**
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The RID of the texture object created on the :ref:`RenderingDevice<class_RenderingDevice>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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