diff --git a/tutorials/best_practices/scene_organization.rst b/tutorials/best_practices/scene_organization.rst index fab31a399..6f4c38312 100644 --- a/tutorials/best_practices/scene_organization.rst +++ b/tutorials/best_practices/scene_organization.rst @@ -254,7 +254,7 @@ Choosing a node tree structure So, a developer starts work on a game only to stop at the vast possibilities before them. They might know what they want to do, what systems they want to have, but *where* to put them all? Well, how one goes about making their game -is always up to them. One can construct node trees in a myriad of ways. +is always up to them. One can construct node trees in countless ways. But, for those who are unsure, this helpful guide can give them a sample of a decent structure to start with.