classref: Sync with current 3.x branch

This commit is contained in:
Rémi Verschelde
2021-04-07 11:23:16 +02:00
parent 3b76cc3b54
commit 0e2c601163
264 changed files with 4824 additions and 1245 deletions

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@@ -115,7 +115,7 @@ The number of fixed iterations per second. This controls how often physics simul
| *Getter* | get_physics_jitter_fix() |
+-----------+-------------------------------+
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
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