diff --git a/tutorials/plugins/android/android_plugin.rst b/tutorials/plugins/android/android_plugin.rst index 94a38df3c..3fd45cc48 100644 --- a/tutorials/plugins/android/android_plugin.rst +++ b/tutorials/plugins/android/android_plugin.rst @@ -41,7 +41,7 @@ As a prerequisite, make sure you understand how to set up a :ref:`custom build e At its core, a Godot Android plugin is a `Android archive library `_ (*aar* archive file) with the following caveats: -- The library must have a dependency on the Godot engine library (``godot-lib.x.y.aar``). A stable version is made available for each Godot release. +- The library must have a dependency on the Godot engine library (``godot-lib...aar``). A stable version is made available for each Godot release on the `Godot download page `_. - The library must include a specifically configured ```` tag in its manifest file. @@ -55,7 +55,7 @@ The instructions below assumes that you're using Android Studio. 2. Add the Godot engine library as a dependency to your plugin module: - - Download the Godot engine library (godot-lib.x.y.aar) + - Download the Godot engine library (``godot-lib...aar``) from the `Godot download page `_ (e.g: ``godot-lib.4.0.0.stable.aar``). - Follow `these instructions `__ to add the Godot engine library as a dependency for your plugin.