Merge pull request #7258 from jynus/issue7247

Update usages of obsolete rad2deg() and deg2rad() in docs
This commit is contained in:
Max Hilbrunner
2023-05-01 16:49:18 +02:00
committed by GitHub
4 changed files with 9 additions and 9 deletions

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@@ -8,7 +8,7 @@ Godot provides an :ref:`class_Expression` class you can use to evaluate expressi
An expression can be:
- A mathematical expression such as ``(2 + 4) * 16/4.0``.
- A built-in method call like ``deg2rad(90)``.
- A built-in method call like ``deg_to_rad(90)``.
- A method call on an user-provided script like ``update_health()``,
if ``base_instance`` is set to a value other than ``null`` when calling
:ref:`Expression.execute() <class_Expression_method_execute>`.
@@ -145,8 +145,8 @@ The script below demonstrates what the Expression class is capable of::
# Math expression with variables.
evaluate("x + y", ["x", "y"], [60, 100])
# Call built-in method (hardcoded in the Expression class).
evaluate("deg2rad(90)")
# Call built-in method (built-in math function call).
evaluate("deg_to_rad(90)")
# Call user method (defined in the script).
# We can do this because the expression execution is bound to `self`
@@ -182,7 +182,7 @@ The output from the script will be::
4
160
1.570796
1.5707963267949
You called 'call_me()' in the expression text.
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