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Merge pull request #7258 from jynus/issue7247
Update usages of obsolete rad2deg() and deg2rad() in docs
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@@ -8,7 +8,7 @@ Godot provides an :ref:`class_Expression` class you can use to evaluate expressi
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An expression can be:
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- A mathematical expression such as ``(2 + 4) * 16/4.0``.
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- A built-in method call like ``deg2rad(90)``.
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- A built-in method call like ``deg_to_rad(90)``.
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- A method call on an user-provided script like ``update_health()``,
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if ``base_instance`` is set to a value other than ``null`` when calling
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:ref:`Expression.execute() <class_Expression_method_execute>`.
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@@ -145,8 +145,8 @@ The script below demonstrates what the Expression class is capable of::
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# Math expression with variables.
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evaluate("x + y", ["x", "y"], [60, 100])
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# Call built-in method (hardcoded in the Expression class).
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evaluate("deg2rad(90)")
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# Call built-in method (built-in math function call).
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evaluate("deg_to_rad(90)")
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# Call user method (defined in the script).
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# We can do this because the expression execution is bound to `self`
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@@ -182,7 +182,7 @@ The output from the script will be::
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4
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160
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1.570796
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1.5707963267949
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You called 'call_me()' in the expression text.
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1365
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