Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-08-21 00:37:52 +02:00
parent a438389c1f
commit 0ce22eb52b
249 changed files with 10123 additions and 1540 deletions

View File

@@ -36,6 +36,8 @@ Member Functions
+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_file<class_EditorFileSystem_update_file>` **(** :ref:`String<class_string>` path **)** |
+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_script_classes<class_EditorFileSystem_update_script_classes>` **(** **)** |
+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -52,6 +54,10 @@ Emitted if the filesystem changed.
Remitted if a resource is reimported.
.. _class_EditorFileSystem_script_classes_updated:
- **script_classes_updated** **(** **)**
.. _class_EditorFileSystem_sources_changed:
- **sources_changed** **(** :ref:`bool<class_bool>` exist **)**
@@ -115,4 +121,8 @@ Check if the source of any imported resource changed.
Update a file information. Call this if an external program (not Godot) modified the file.
.. _class_EditorFileSystem_update_script_classes:
- void **update_script_classes** **(** **)**