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classref: Sync with current upstream master branch
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@@ -1,5 +1,6 @@
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CollisionShape2D:
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@@ -13,7 +14,7 @@ CollisionShape2D
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Brief Description
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-----------------
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Editor-only class for easy editing of shapes.
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Node that represents collision shape data in 2D space.
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Member Functions
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----------------
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@@ -35,14 +36,14 @@ Member Functions
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Member Variables
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----------------
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- :ref:`bool<class_bool>` **disabled**
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- :ref:`bool<class_bool>` **one_way_collision**
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- :ref:`Shape2D<class_shape2d>` **shape**
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- :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
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- :ref:`bool<class_bool>` **one_way_collision** - Sets whether this collision shape should only detect collision on one side (top or bottom).
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- :ref:`Shape2D<class_shape2d>` **shape** - The actual shape owned by this collision shape.
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Description
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-----------
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Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code.
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_area2d>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_physicsbody2d>` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape2D_get_shape>` to get the actual shape.
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Member Function Description
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---------------------------
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@@ -51,8 +52,6 @@ Member Function Description
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- :ref:`Shape2D<class_shape2d>` **get_shape** **(** **)** const
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Return this shape's :ref:`Shape2D<class_shape2d>`.
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.. _class_CollisionShape2D_is_disabled:
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- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
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@@ -73,6 +72,4 @@ Return this shape's :ref:`Shape2D<class_shape2d>`.
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- void **set_shape** **(** :ref:`Shape2D<class_shape2d>` shape **)**
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Set this shape's :ref:`Shape2D<class_shape2d>`. This will not appear as a node, but can be directly edited as a property.
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