classref: Sync with current upstream master branch

This commit is contained in:
Rémi Verschelde
2017-09-23 11:01:36 +02:00
parent 5e952ae7d5
commit 0cc4b36524
467 changed files with 5484 additions and 2561 deletions

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@@ -1,5 +1,6 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionPolygon2D:
@@ -13,7 +14,7 @@ CollisionPolygon2D
Brief Description
-----------------
Editor-only class for easy editing of collision polygons.
Editor-only class for defining a collision polygon in 2D space.
Member Functions
----------------
@@ -39,15 +40,21 @@ Member Functions
Member Variables
----------------
- :ref:`int<class_int>` **build_mode**
- :ref:`bool<class_bool>` **disabled**
- :ref:`bool<class_bool>` **one_way_collision**
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon**
- :ref:`int<class_int>` **build_mode** - If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision.
- :ref:`bool<class_bool>` **disabled** - If true, no collision will be produced.
- :ref:`bool<class_bool>` **one_way_collision** - If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - Array of vertices which define the polygon.
Numeric Constants
-----------------
- **BUILD_SOLIDS** = **0**
- **BUILD_SEGMENTS** = **1**
Description
-----------
Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code. This class is for editing custom shape polygons.
Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape2D<class_shape2d>` for gameplay. Properties modified during gameplay will have no effect.
Member Function Description
---------------------------