classref: Sync with current master branch (88f3b5f)

This commit is contained in:
Godot Organization
2024-08-10 03:21:01 +00:00
parent 6c312f011b
commit 0c571b9245
16 changed files with 39 additions and 23 deletions

View File

@@ -586,7 +586,7 @@ Called by the engine when the 3D editor's viewport is updated. Use the ``overlay
func _forward_3d_draw_over_viewport(overlay):
# Draw a circle at cursor position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64)
overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
func _forward_3d_gui_input(camera, event):
if event is InputEventMouseMotion: