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classref: Sync with current master branch (88f3b5f)
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@@ -586,7 +586,7 @@ Called by the engine when the 3D editor's viewport is updated. Use the ``overlay
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func _forward_3d_draw_over_viewport(overlay):
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# Draw a circle at cursor position.
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overlay.draw_circle(overlay.get_local_mouse_position(), 64)
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overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
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func _forward_3d_gui_input(camera, event):
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if event is InputEventMouseMotion:
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