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@@ -278,7 +278,9 @@ The maximum distance the agent is allowed away from the ideal path to the final
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| *Getter* | get_radius() |
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+-----------+-------------------+
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The radius of the agent.
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_dist<class_NavigationAgent3D_property_neighbor_dist>`).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
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----
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