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classref: Sync with current master branch (cc5135959)
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@@ -51,7 +51,7 @@ Properties
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+-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`near<class_Camera3D_property_near>` | ``0.05`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
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| :ref:`Projection<enum_Camera3D_Projection>` | :ref:`projection<class_Camera3D_property_projection>` | ``0`` |
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| :ref:`ProjectionType<enum_Camera3D_ProjectionType>` | :ref:`projection<class_Camera3D_property_projection>` | ``0`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`size<class_Camera3D_property_size>` | ``1.0`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
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@@ -102,7 +102,7 @@ Methods
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Enumerations
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------------
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.. _enum_Camera3D_Projection:
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.. _enum_Camera3D_ProjectionType:
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.. _class_Camera3D_constant_PROJECTION_PERSPECTIVE:
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@@ -110,7 +110,7 @@ Enumerations
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.. _class_Camera3D_constant_PROJECTION_FRUSTUM:
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enum **Projection**:
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enum **ProjectionType**:
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- **PROJECTION_PERSPECTIVE** = **0** --- Perspective projection. Objects on the screen becomes smaller when they are far away.
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@@ -183,6 +183,8 @@ The culling mask that describes which 3D render layers are rendered by this came
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If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using this camera.
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If multiple cameras are in the scene, one will always be made current. For example, if two ``Camera3D`` nodes are present in the scene and only one is current, setting one camera's :ref:`current<class_Camera3D_property_current>` to ``false`` will cause the other camera to be made current.
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----
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.. _class_Camera3D_property_doppler_tracking:
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@@ -337,7 +339,7 @@ The distance to the near culling boundary for this camera relative to its local
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.. _class_Camera3D_property_projection:
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- :ref:`Projection<enum_Camera3D_Projection>` **projection**
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- :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **projection**
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+-----------+-----------------------+
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| *Default* | ``0`` |
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