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Merge pull request #4522 from m4gr3d/update_android_build_instructions_3_2
[3.3] Update instructions for compiling for Android
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@@ -26,11 +26,10 @@ For compiling under Windows, Linux or macOS, the following is required:
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- `Android SDK <https://developer.android.com/studio/#command-tools>`_
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(command-line tools are sufficient).
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- Required SDK components will be automatically installed by Gradle (except the NDK).
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- Required SDK components will be automatically installed.
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- On Linux,
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**do not use an Android SDK provided by your distribution's repositories as it will often be outdated**.
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- `Android NDK <https://developer.android.com/ndk/downloads/>`_ r17 or later.
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- Gradle (will be downloaded and installed automatically if missing).
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- JDK 8 (either OpenJDK or Oracle JDK).
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@@ -45,36 +44,32 @@ For compiling under Windows, Linux or macOS, the following is required:
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Setting up the buildsystem
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--------------------------
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Set the environment variable ``ANDROID_HOME`` to point to the Android
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SDK. If you downloaded the Android command-line tools, this would be
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the folder where you extracted the contents of the ZIP archive.
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Later on, ``gradlew`` will install necessary SDK components in this folder.
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However, you need to accept the SDK component licenses before they can be
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downloaded by Gradle. This can be done by running the following command
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from the root of the SDK directory, then answering all the prompts
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with ``y``:
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- Set the environment variable ``ANDROID_SDK_ROOT`` to point to the Android
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SDK. If you downloaded the Android command-line tools, this would be
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the folder where you extracted the contents of the ZIP archive.
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::
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- Install the necessary SDK components in this folder:
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tools/bin/sdkmanager --licenses
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- Accept the SDK component licenses by running the following command
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where ``android_sdk_path`` is the path to the Android SDK, then answering all the prompts with ``y``:
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::
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Set the environment variable ``ANDROID_NDK_ROOT`` to point to the
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Android NDK. You also might need to set the variable ``ANDROID_NDK_HOME``
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to the same path, especially if you are using custom Android modules,
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since some Gradle plugins rely on the NDK and use this variable to
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determine its location.
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tools/bin/sdkmanager --sdk_root=<android_sdk_path> --licenses
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To set those environment variables on Windows, press :kbd:`Windows + R`, type
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"control system", then click on **Advanced system settings** in the left
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pane, then click on **Environment variables** on the window that
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appears.
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- Complete setup by running the following command where ``android_sdk_path`` is the path to the Android SDK.
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To set those environment variables on Linux or macOS, use
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``export ANDROID_HOME=/path/to/android-sdk`` and
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``export ANDROID_NDK_ROOT=/path/to/android-ndk``
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where ``/path/to/android-sdk`` and ``/path/to/android-ndk`` point to
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the root of the SDK and NDK directories.
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::
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tools/bin/sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;30.0.1" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404"
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.. seealso:: To set the environment variable on Windows, press :kbd:`Windows + R`, type
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"control system", then click on **Advanced system settings** in the left
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pane, then click on **Environment variables** on the window that appears.
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.. seealso:: To set the environment variable on Linux or macOS, use
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``export ANDROID_SDK_ROOT=/path/to/android-sdk`` where ``/path/to/android-sdk`` points to
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the root of the SDK directories.
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Building the export templates
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-----------------------------
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@@ -204,8 +199,8 @@ Troubleshooting
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Platform doesn't appear in SCons
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Double-check that you've set both the ``ANDROID_HOME`` and ``ANDROID_NDK_ROOT``
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environment variables. This is required for the platform to appear in SCons'
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Double-check that you've set the ``ANDROID_SDK_ROOT``
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environment variable. This is required for the platform to appear in SCons'
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list of detected platforms.
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See :ref:`Setting up the buildsystem <doc_android_setting_up_the_buildsystem>`
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for more information.
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