Update help info and other fixes in "GUI skinning"

This commit is contained in:
Andrew Conrad
2016-03-11 11:18:16 -06:00
parent abaf900d58
commit 0b467f612d

View File

@@ -88,15 +88,14 @@ directly and only for a specific control by using the override API in
var l = Label.new()
l.add_color_override("font_color",Color(1.0,1.0,1.0))
In the inline help of Godot (help tab) you can check which theme options
are overrideable. This is not yet available in the wiki class reference,
but will be soon.
In the inline help of Godot (in the script tab) you can check which theme options
are overrideable, or check the :ref:`Control <class_Control>` class reference.
Customizing a control
---------------------
If only a few controls need to be skinned. It is often not necessary to
create a new theme. Controls offer their theme options as special kind
If only a few controls need to be skinned, it is often not necessary to
create a new theme. Controls offer their theme options as special kinds
of properties. If checked, overriding will take place:
.. image:: /img/themecheck.png
@@ -117,7 +116,7 @@ Following to this, save it (to, as example, mytheme.thm):
This will create an empty theme that can later be loaded and assigned to
controls.
Example: themeing a button
Example: theming a button
--------------------------
Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`),