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Play the mob animation after setting it in Your first 2D game (#10752)
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@@ -87,6 +87,7 @@ and randomly choose one of the three animation types:
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func _ready():
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func _ready():
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var mob_types = Array($AnimatedSprite2D.sprite_frames.get_animation_names())
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var mob_types = Array($AnimatedSprite2D.sprite_frames.get_animation_names())
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$AnimatedSprite2D.animation = mob_types.pick_random()
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$AnimatedSprite2D.animation = mob_types.pick_random()
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$AnimatedSprite2D.play()
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.. code-tab:: csharp
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.. code-tab:: csharp
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@@ -106,6 +107,8 @@ to select one of these animation names at random. Meanwhile, in the C# code, we
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between ``0`` and ``2`` to select one of these names from the list (array indices start at ``0``). The
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between ``0`` and ``2`` to select one of these names from the list (array indices start at ``0``). The
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expression ``GD.Randi() % n`` selects a random integer between ``0`` and ``n-1``.
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expression ``GD.Randi() % n`` selects a random integer between ``0`` and ``n-1``.
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Finally, we call ``play()`` to start playing the chosen animation.
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The last piece is to make the mobs delete themselves when they leave the screen.
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The last piece is to make the mobs delete themselves when they leave the screen.
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Connect the ``screen_exited()`` signal of the ``VisibleOnScreenNotifier2D`` node
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Connect the ``screen_exited()`` signal of the ``VisibleOnScreenNotifier2D`` node
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to the ``Mob`` and add this code:
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to the ``Mob`` and add this code:
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