Fix C# code label in Multimesh example (#5008)

This commit is contained in:
hpnrep6
2021-06-17 16:46:20 -04:00
committed by GitHub
parent 4ca31c73b7
commit 0a9e7a4ab5

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@@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
for i in multimesh.visible_instance_count:
multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
.. code-tab:: csharp
.. code-tab:: csharp C#
using Godot;
using System;