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Fix C# code label in Multimesh example (#5008)
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@@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
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for i in multimesh.visible_instance_count:
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multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
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.. code-tab:: csharp
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.. code-tab:: csharp C#
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using Godot;
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using System;
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