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Improve explenation for Trigger and Capture update modes (#5476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -231,11 +231,17 @@ mode, track interpolation, and loop mode.
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The update mode of a track tells Godot when to update the property
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values. This can be:
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- Continuous: Update the property on each frame
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- Discrete: Only update the property on keyframes
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- Trigger: Only update the property on keyframes or triggers
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- Capture: Remember the current value of the property, and blend it with the
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first animation key
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- **Continuous:** Update the property on each frame
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- **Discrete:** Only update the property on keyframes
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- **Trigger:** Only update the property on keyframes or triggers.
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Triggers are a type of keyframe used by the
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``current_animation`` property of a :ref:`class_AnimationPlayer`,
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and Animation Playback tracks.
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- **Capture:** if the first keyframe's time is greater than ``0.0``, the
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current value of the property will be remembered and
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will be blended with the first animation key. For example, you
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could use the Capture mode to move a node that's located anywhere
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to a specific location.
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.. figure:: img/animation_track_rate.png
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:alt: Track mode
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