From 093ca988b1dc48ab2a9c7eb8012924dddfd7d670 Mon Sep 17 00:00:00 2001 From: Andrew Conrad Date: Fri, 21 Oct 2016 22:18:15 -0500 Subject: [PATCH] Clarify what not to do in "Using tilemaps" --- tutorials/2d/using_tilemaps.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index d89badf6b..ffd591dc3 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -28,13 +28,14 @@ Create a new project and move the above png image into the directory. We will be creating a :ref:`TileSet ` resource. While this resource exports properties, it's pretty difficult -to get complex data into it and maintain it: +to get complex data into it and maintain it. Here is what it would look like to +manually edit the resource: .. image:: /img/tileset_edit_resource.png There's enough properties to get by, and with some effort editing this -way can work, but the easiest way to edit and maintain a tileset is with -the export tool! +way can work, but the easiest way to edit and maintain a tileset is exporting +it from a specially-crafted scene! TileSet scene -------------