Add UPDATE comments to perishable information

This commit is contained in:
tetrapod00
2024-11-10 12:29:59 -08:00
parent feeea91cdf
commit 09156f2ee9
21 changed files with 80 additions and 5 deletions

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@@ -35,9 +35,15 @@ While in Godot 3 most things worked out of the box, Godot 4 needs a little more
.. image:: img/xr_shaders.png
.. UPDATE: Not supported yet. When all or most post process effects work in
.. stereoscopic rendering, remove or update this note.
.. warning::
As Godot 4 is still in development, many post process effects have not yet been updated to support stereoscopic rendering. Using these will have adverse effects.
.. UPDATE: Recommended renderer may change. If the Mobile renderer (or any other
.. renderer) is recommended for all XR projects, update this note.
.. note::
Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for standalone headsets
should use Mobile. Currently Compatibility is the recommended renderer for standalone headsets, and ironically Mobile is the recommended renderer for desktop.