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Add UPDATE comments to perishable information
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@@ -35,9 +35,15 @@ While in Godot 3 most things worked out of the box, Godot 4 needs a little more
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.. image:: img/xr_shaders.png
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.. UPDATE: Not supported yet. When all or most post process effects work in
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.. stereoscopic rendering, remove or update this note.
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.. warning::
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As Godot 4 is still in development, many post process effects have not yet been updated to support stereoscopic rendering. Using these will have adverse effects.
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.. UPDATE: Recommended renderer may change. If the Mobile renderer (or any other
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.. renderer) is recommended for all XR projects, update this note.
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.. note::
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Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for standalone headsets
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should use Mobile. Currently Compatibility is the recommended renderer for standalone headsets, and ironically Mobile is the recommended renderer for desktop.
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