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Add UPDATE comments to perishable information
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@@ -311,6 +311,9 @@ post processes have run.
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From our internal size we calculate our group size, see our local size in our
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template shader.
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.. UPDATE: Not supported yet. When structs are supported here, update this
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.. paragraph.
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We also populate our push constant so our shader knows our size.
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Godot does not support structs here **yet** so we use a
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``PackedFloat32Array`` to store this data into. Note that we have
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@@ -467,6 +467,9 @@ Non-game application
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script's ``_ready()`` function. This prevents the user from resizing the application
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below a certain size, which could break the UI layout.
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.. UPDATE: Planned feature. When manually override the 2D scale factor is supported,
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.. update this note.
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.. note::
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Godot doesn't support manually overriding the 2D scale factor yet, so it is
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