Add UPDATE comments to perishable information

This commit is contained in:
tetrapod00
2024-11-10 12:29:59 -08:00
parent feeea91cdf
commit 09156f2ee9
21 changed files with 80 additions and 5 deletions

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@@ -311,6 +311,9 @@ post processes have run.
From our internal size we calculate our group size, see our local size in our
template shader.
.. UPDATE: Not supported yet. When structs are supported here, update this
.. paragraph.
We also populate our push constant so our shader knows our size.
Godot does not support structs here **yet** so we use a
``PackedFloat32Array`` to store this data into. Note that we have

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@@ -467,6 +467,9 @@ Non-game application
script's ``_ready()`` function. This prevents the user from resizing the application
below a certain size, which could break the UI layout.
.. UPDATE: Planned feature. When manually override the 2D scale factor is supported,
.. update this note.
.. note::
Godot doesn't support manually overriding the 2D scale factor yet, so it is