mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Add UPDATE comments to perishable information
This commit is contained in:
@@ -155,7 +155,7 @@ Pay attention to the additional vertex processing required when using:
|
||||
- Skinning (skeletal animation)
|
||||
- Morphs (shape keys)
|
||||
|
||||
.. Not implemented in Godot 4.x yet. Uncomment when this is implemented.
|
||||
.. UPDATE: Not implemented in Godot 4.x yet. Uncomment when this is implemented.
|
||||
- Vertex-lit objects (common on mobile)
|
||||
|
||||
Pixel/fragment shaders and fill rate
|
||||
|
||||
@@ -59,6 +59,8 @@ pipeline recompilations.
|
||||
Pipeline precompilation monitors
|
||||
--------------------------------
|
||||
|
||||
.. UPDATE: Future versions mentioned.
|
||||
|
||||
Compiling pipelines ahead of time is the main mechanism Godot uses to mitigate
|
||||
shader stutters, but it's not a perfect solution. Being aware of the situations
|
||||
that can lead to pipeline stutters can be very helpful, and the workarounds are
|
||||
|
||||
Reference in New Issue
Block a user