Add UPDATE comments to perishable information

This commit is contained in:
tetrapod00
2024-11-10 12:29:59 -08:00
parent feeea91cdf
commit 09156f2ee9
21 changed files with 80 additions and 5 deletions

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@@ -155,7 +155,7 @@ Pay attention to the additional vertex processing required when using:
- Skinning (skeletal animation)
- Morphs (shape keys)
.. Not implemented in Godot 4.x yet. Uncomment when this is implemented.
.. UPDATE: Not implemented in Godot 4.x yet. Uncomment when this is implemented.
- Vertex-lit objects (common on mobile)
Pixel/fragment shaders and fill rate

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@@ -59,6 +59,8 @@ pipeline recompilations.
Pipeline precompilation monitors
--------------------------------
.. UPDATE: Future versions mentioned.
Compiling pipelines ahead of time is the main mechanism Godot uses to mitigate
shader stutters, but it's not a perfect solution. Being aware of the situations
that can lead to pipeline stutters can be very helpful, and the workarounds are