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Add UPDATE comments to perishable information
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@@ -10,6 +10,9 @@ Parallax is an effect used to simulate depth by having textures move at differen
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provides the :ref:`Parallax2D<class_parallax2d>` node to achieve this effect. It can still be easy to get tripped
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up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes.
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.. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this
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.. note and remove this comment.
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.. note::
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This page only covers how to use :ref:`Parallax2D<class_parallax2d>`. This node is still experimental, so the
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implementation might change in future versions of Godot. However, it is still recommended to use over the
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