Fix some grammar in gdscript_advanced.rst (#1978)

This commit is contained in:
corrigentia
2018-12-05 17:06:43 +02:00
committed by Rémi Verschelde
parent 18b5069a2a
commit 088974fbfc

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@@ -44,8 +44,8 @@ This, translated to reality, means that Godot+GDScript are a combination
designed to create games quickly and efficiently. For games that are very
computationally intensive and can't benefit from the engine built-in
tools (such as the Vector types, Physics Engine, Math library, etc), the
possibility of using C++ is present too. This allows to still create the
entire game in GDScript and add small bits of C++ in the areas that need
possibility of using C++ is present too. This allows you to still create most of the
game in GDScript and add small bits of C++ in the areas that need
a performance boost.
Variables & assignment
@@ -106,7 +106,7 @@ Dynamic:
Pointers & referencing:
~~~~~~~~~~~~~~~~~~~~~~~
In static languages such as C or C++ (and to some extent Java and C#),
In static languages, such as C or C++ (and to some extent Java and C#),
there is a distinction between a variable and a pointer/reference to a
variable. The latter allows the object to be modified by other functions
by passing a reference to the original one.
@@ -114,7 +114,7 @@ by passing a reference to the original one.
In C# or Java, everything not a built-in type (int, float, sometimes
String) is always a pointer or a reference. References are also
garbage-collected automatically, which means they are erased when no
longer used. Dynamically typed languages tend to use this memory model
longer used. Dynamically typed languages tend to use this memory model,
too. Some Examples:
- C++:
@@ -234,7 +234,7 @@ Dictionaries are a powerful tool in dynamically typed languages.
Most programmers that come from statically typed languages (such as C++
or C#) ignore their existence and make their life unnecessarily more
difficult. This datatype is generally not present in such languages (or
only on limited form).
only in limited form).
Dictionaries can map any value to any other value with complete
disregard for the datatype used as either key or value. Contrary to
@@ -292,7 +292,7 @@ easily with dictionaries. Here's a simple battleship game example:
missile(Vector2(2, 3))
Dictionaries can also be used as data markup or quick structures. While
GDScript dictionaries resemble python dictionaries, it also supports Lua
GDScript's dictionaries resemble python dictionaries, it also supports Lua
style syntax and indexing, which makes it useful for writing initial
states and quick structs:
@@ -368,7 +368,7 @@ The range() function can take 3 arguments:
range(b, n) # Will go from b to n-1
range(b, n, s) # Will go from b to n-1, in steps of s
Some examples:
Some statically typed programming language examples:
.. code:: cpp
@@ -515,7 +515,7 @@ Yes, we should call it Hulk typing instead.
It's possible that the object being hit doesn't have a smash() function.
Some dynamically typed languages simply ignore a method call when it
doesn't exist (like Objective C), but GDScript is more strict, so
doesn't exist (like Objective C), but GDScript is stricter, so
checking if the function exists is desirable:
::