Add convention comparison chart to Introduction to 3D (#6307)

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Hugo Locurcio
2022-10-21 17:19:02 +02:00
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@@ -137,15 +137,23 @@ floating-point precision issues (and thus, glitches or artifacts) in
delicate areas such as rendering or physics. Make sure your artists
always work in the right scale!
The Y coordinate is used for "up", though for most objects that need
alignment (like lights, cameras, capsule collider, vehicle, etc.), the Z
axis is used as a "pointing towards" direction. This convention roughly
means that:
The Y coordinate is used for "up". As for the horizontal X/Z axes, Godot uses a
**right-handed** coordinate system. This means that for most objects that need
alignment (such as lights or cameras), the Z axis is used as a "pointing
towards" direction. This convention roughly means that:
- **X** is sides
- **Y** is up/down
- **Z** is front/back
See this chart for comparison with other 3D software:
.. figure:: img/introduction_to_3d_coordinate_systems.webp
:align: center
:alt: 3D coordinate systems comparison chart
Image by `Freya Holmér <https://twitter.com/FreyaHolmer>`__
Space and manipulation gizmos
-----------------------------