diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 95be85706..d54ceedef 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -93,15 +93,11 @@ value written in the script. If you're using C#, you need to (re)build the project assemblies whenever you want to see new export variables or signals. This - build can be manually triggered by clicking the "Build" button at + build can be manually triggered by clicking the **Build** button at the top right of the editor. .. image:: img/build_dotnet.webp - A manual build can also be triggered from the MSBuild Panel. Click - the word "MSBuild" at the bottom of the editor window to reveal the - MSBuild Panel, then click the "Build" button. - .. image:: img/export_variable.webp The ``_ready()`` function is called when a node enters the scene tree, which is diff --git a/getting_started/first_2d_game/img/build_dotnet.webp b/getting_started/first_2d_game/img/build_dotnet.webp index 270149781..ac9381b46 100644 Binary files a/getting_started/first_2d_game/img/build_dotnet.webp and b/getting_started/first_2d_game/img/build_dotnet.webp differ diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index fa6f6a726..9586c7c65 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -229,10 +229,10 @@ For more information, see the :ref:`doc_c_sharp_differences` page. You need to (re)build the project assemblies whenever you want to see new exported variables or signals in the editor. This build can be manually - triggered by clicking the word **Build** in the top right corner of the - editor. You can also click **MSBuild** at the bottom of the editor window - to reveal the MSBuild panel, then click the **Build** button to reveal a - dropdown, then click the **Build Solution** option. + triggered by clicking the **Build** button in the top right corner of the + editor. + + .. image:: img/build_dotnet.webp You will also need to rebuild the project assemblies to apply changes in "tool" scripts. diff --git a/tutorials/scripting/c_sharp/img/build_dotnet.webp b/tutorials/scripting/c_sharp/img/build_dotnet.webp new file mode 100644 index 000000000..ac9381b46 Binary files /dev/null and b/tutorials/scripting/c_sharp/img/build_dotnet.webp differ