classref: Sync with current master branch (f497156)

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Godot Organization
2023-10-28 03:18:59 +00:00
parent 1e2867c976
commit 07b5a8fb27
15 changed files with 105 additions and 44 deletions

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@@ -98,9 +98,7 @@ The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows
- void **set_as_sdf_collision** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_set_as_sdf_collision** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`