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classref: Sync with current master branch (f497156)
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@@ -35,6 +35,15 @@ Here's a sample on how to generate a triangular face:
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mesh.surface_add_vertex(Vector3.ZERO)
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mesh.surface_end()
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.. code-tab:: csharp
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var mesh = new ImmediateMesh();
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mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
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mesh.SurfaceAddVertex(Vector3.Left);
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mesh.SurfaceAddVertex(Vector3.Forward);
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mesh.SurfaceAddVertex(Vector3.Zero);
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mesh.SurfaceEnd();
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\ **Note:** Generating complex geometries with **ImmediateMesh** is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
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