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[GDScript] Clarify initialization of enum values
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@@ -1292,6 +1292,9 @@ a dictionary can also be used with a named enum.
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# prints '[0, 5, 6]'
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print(State.values())
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If not assigning a value to a key of an enum it will be assigned the previous value plus one,
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or ``0`` if it is the first entry in the enum. Multiple keys with the same value are allowed.
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Functions
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~~~~~~~~~
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@@ -1897,9 +1900,9 @@ If you want to use ``extends`` too, you can keep both on the same line::
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.. warning::
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The Godot editor will hide these custom classes with names that begin with the prefix
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"Editor" in the 'Create New Node' or 'Create New Scene' dialog windows. The classes
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are available for instantiation at runtime via their class names, but are
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automatically hidden by the editor windows along with the built-in editor nodes used
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"Editor" in the 'Create New Node' or 'Create New Scene' dialog windows. The classes
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are available for instantiation at runtime via their class names, but are
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automatically hidden by the editor windows along with the built-in editor nodes used
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by the Godot editor.
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Inheritance
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