classref: Sync with current master branch (36d90c7)

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Godot Organization
2025-02-08 03:20:41 +00:00
parent cb0009a3c8
commit 06119cd6c3
14 changed files with 201 additions and 32 deletions

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@@ -784,6 +784,10 @@ Returns whether the node notifies about its global and local transformation chan
Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Node3D_property_visible>` property is ``true`` and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
Visibility is checked only in parent nodes that inherit from **Node3D**. If the parent is of any other type (such as :ref:`Node<class_Node>`, :ref:`AnimationPlayer<class_AnimationPlayer>`, or :ref:`Node2D<class_Node2D>`), it is assumed to be visible.
\ **Note:** This method does not take :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>` into account, so even if this method returns ``true``, the node might end up not being rendered.
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