Merge pull request #561 from cooperra/specially-vs-especially

Proofreading: Change most usages of "specially" to "especially"
This commit is contained in:
Rémi Verschelde
2017-11-01 08:02:49 +01:00
committed by GitHub
13 changed files with 15 additions and 15 deletions

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@@ -73,7 +73,7 @@ of the game, the programmer can configure the dynamic memory pool size.
Allocating memory
-----------------
Godot has many tools for tracking memory usage in a game, specially
Godot has many tools for tracking memory usage in a game, especially
during debug. Because of this, the regular C and C++ library calls
should not be used. Instead, a few other ones are provided.
@@ -192,7 +192,7 @@ StringName from a string results in a unique internal pointer for all
equal strings. StringNames are really useful for using strings as
identifier, as comparing them is basically comparing a pointer.
Creation of a StringName (specially a new one) is slow, but comparison
Creation of a StringName (especially a new one) is slow, but comparison
is fast.
References: