dync classref with current source

This commit is contained in:
Rémi Verschelde
2019-06-29 12:36:34 +02:00
parent 7d1e807f69
commit 05d7b34796
349 changed files with 3655 additions and 2920 deletions

View File

@@ -17,5 +17,5 @@ The most important data type in Godot.
Description
-----------
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and moving data around.
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around.