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@@ -69,21 +69,21 @@ Enumerations
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enum **Flags**:
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- **FLAGS_DEFAULT** = **7** --- Default flags. Generate mipmaps, repeat, and filter are enabled.
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- **FLAGS_DEFAULT** = **7** --- Default flags. :ref:`FLAG_MIPMAPS<class_Texture_constant_FLAG_MIPMAPS>`, :ref:`FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`FLAG_FILTER<class_Texture_constant_FLAG_FILTER>` are are enabled.
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- **FLAG_MIPMAPS** = **1** --- Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
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- **FLAG_MIPMAPS** = **1** --- Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
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- **FLAG_REPEAT** = **2** --- Repeats texture (instead of clamp to edge).
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- **FLAG_REPEAT** = **2** --- Repeats the texture (instead of clamp to edge).
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- **FLAG_FILTER** = **4** --- Magnifying filter, to enable smooth zooming in of the texture.
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- **FLAG_FILTER** = **4** --- Uses a magnifying filter, to enable smooth zooming in of the texture.
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- **FLAG_ANISOTROPIC_FILTER** = **8** --- Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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- **FLAG_ANISOTROPIC_FILTER** = **8** --- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
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This results in better-looking textures when viewed from oblique angles.
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- **FLAG_CONVERT_TO_LINEAR** = **16** --- Converts texture to SRGB color space.
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- **FLAG_CONVERT_TO_LINEAR** = **16** --- Converts the texture to the sRGB color space.
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- **FLAG_MIRRORED_REPEAT** = **32** --- Repeats texture with alternate sections mirrored.
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- **FLAG_MIRRORED_REPEAT** = **32** --- Repeats the texture with alternate sections mirrored.
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- **FLAG_VIDEO_SURFACE** = **2048** --- Texture is a video surface.
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