dync classref with current source

This commit is contained in:
Rémi Verschelde
2019-06-29 12:36:34 +02:00
parent 7d1e807f69
commit 05d7b34796
349 changed files with 3655 additions and 2920 deletions

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@@ -14,7 +14,7 @@ StaticBody2D
Brief Description
-----------------
Static body for 2D Physics.
Static body for 2D physics.
Properties
----------
@@ -34,7 +34,7 @@ Properties
Description
-----------
Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
@@ -63,7 +63,7 @@ The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounci
| *Getter* | get_constant_angular_velocity() |
+----------+--------------------------------------+
Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
.. _class_StaticBody2D_property_constant_linear_velocity:
@@ -75,7 +75,7 @@ Constant angular velocity for the body. This does not rotate the body, but affec
| *Getter* | get_constant_linear_velocity() |
+----------+-------------------------------------+
Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
.. _class_StaticBody2D_property_friction: