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@@ -16,7 +16,7 @@ Node2D
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Brief Description
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-----------------
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A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
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A 2D game object, parent of all 2D-related nodes. Has a position, rotation, scale and Z index.
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Properties
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----------
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@@ -193,7 +193,7 @@ Rotation in degrees, relative to the node's parent.
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| *Getter* | get_scale() |
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+----------+------------------+
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The node's scale. Unscaled value: ``(1, 1)``
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The node's scale. Unscaled value: ``(1, 1)``.
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.. _class_Node2D_property_transform:
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@@ -217,7 +217,7 @@ Local :ref:`Transform2D<class_Transform2D>`.
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| *Getter* | is_z_relative() |
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+----------+--------------------------+
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If ``true``, the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
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If ``true``, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
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.. _class_Node2D_property_z_index:
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@@ -229,7 +229,7 @@ If ``true``, the node's Z-index is relative to its parent's Z-index. If this nod
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| *Getter* | get_z_index() |
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+----------+--------------------+
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Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
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Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
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Method Descriptions
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-------------------
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@@ -238,13 +238,13 @@ Method Descriptions
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- void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
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Multiplies the current scale by the 'ratio' vector.
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Multiplies the current scale by the ``ratio`` vector.
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.. _class_Node2D_method_get_angle_to:
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- :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** const
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Returns the angle between the node and the 'point' in radians.
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Returns the angle between the node and the ``point`` in radians.
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.. _class_Node2D_method_get_relative_transform_to_parent:
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@@ -256,13 +256,13 @@ Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent
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- void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
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Adds the 'offset' vector to the node's global position.
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Adds the ``offset`` vector to the node's global position.
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.. _class_Node2D_method_look_at:
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- void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
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Rotates the node so it points towards the 'point'.
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Rotates the node so it points towards the ``point``.
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.. _class_Node2D_method_move_local_x:
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