dync classref with current source

This commit is contained in:
Rémi Verschelde
2019-06-29 12:36:34 +02:00
parent 7d1e807f69
commit 05d7b34796
349 changed files with 3655 additions and 2920 deletions

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@@ -226,7 +226,7 @@ enum **BGMode**:
- **BG_CAMERA_FEED** = **6** --- Display a camera feed in the background.
- **BG_MAX** = **7** --- Helper constant keeping track of the enum's size, has no direct usage in API calls.
- **BG_MAX** = **7** --- Represents the size of the :ref:`BGMode<enum_Environment_BGMode>` enum.
.. _enum_Environment_GlowBlendMode:
@@ -244,7 +244,7 @@ enum **GlowBlendMode**:
- **GLOW_BLEND_MODE_SCREEN** = **1** --- Screen glow blending mode. Increases brightness, used frequently with bloom.
- **GLOW_BLEND_MODE_SOFTLIGHT** = **2** --- Softlight glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom.
- **GLOW_BLEND_MODE_SOFTLIGHT** = **2** --- Soft light glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom.
- **GLOW_BLEND_MODE_REPLACE** = **3** --- Replace glow blending mode. Replaces all pixels' color by the glow value.
@@ -262,7 +262,7 @@ enum **ToneMapper**:
- **TONE_MAPPER_LINEAR** = **0** --- Linear tonemapper operator. Reads the linear data and performs an exposure adjustment.
- **TONE_MAPPER_REINHARDT** = **1** --- Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: color = color / (1 + color).
- **TONE_MAPPER_REINHARDT** = **1** --- Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: ``color = color / (1 + color)``.
- **TONE_MAPPER_FILMIC** = **2** --- Filmic tonemapper operator.
@@ -325,13 +325,11 @@ Description
Resource for environment nodes (like :ref:`WorldEnvironment<class_WorldEnvironment>`) that define multiple environment operations (such as background :ref:`Sky<class_Sky>` or :ref:`Color<class_Color>`, ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is:
- DOF Blur
- Depth of Field Blur
- Motion Blur
- Glow
- Bloom
- Tonemap (auto exposure)
- Tonemap (Auto Exposure)
- Adjustments