Fix broken lists

This commit is contained in:
Tim Roes
2016-10-30 18:19:53 +01:00
parent e0fc58029b
commit 05476767b5
3 changed files with 5 additions and 5 deletions

View File

@@ -180,7 +180,7 @@ Skeletons
~~~~~~~~~
Godot doesn't actually support *true* Skeketons, but it does feature a
helper to create "bones" between nodes. This is enough for most cases,
helper to create "bones" between nodes. This is enough for most cases,
but the way it works is not completely obvious.
@@ -307,7 +307,7 @@ Simply do the following steps:
4. Select "loc" and "rot" on the top menu.
5. Push the key button. Keys will be inserted for everything, creating
a default pose.
a default pose.
.. image:: /img/tuto_cutout21.png

View File

@@ -308,7 +308,7 @@ Area2D
Areas in Godot physics have three main roles:
1. Override the space parameters for objects entering them (ie.
gravity, gravity direction, gravity type, density, etc).
gravity, gravity direction, gravity type, density, etc).
2. Monitor when rigid or kinematic bodies enter or exit the area.
@@ -420,7 +420,7 @@ server must be used directly. For this, the
class must be used. To obtain it, the following steps must be taken:
1. It must be used inside the ``_fixed_process()`` callback, or at
``_integrate_forces()``
``_integrate_forces()``
2. The 2D RIDs for the space and physics server must be obtained.