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Fix broken lists
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@@ -180,7 +180,7 @@ Skeletons
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~~~~~~~~~
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Godot doesn't actually support *true* Skeketons, but it does feature a
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helper to create "bones" between nodes. This is enough for most cases,
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helper to create "bones" between nodes. This is enough for most cases,
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but the way it works is not completely obvious.
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@@ -307,7 +307,7 @@ Simply do the following steps:
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4. Select "loc" and "rot" on the top menu.
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5. Push the key button. Keys will be inserted for everything, creating
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a default pose.
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a default pose.
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.. image:: /img/tuto_cutout21.png
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@@ -308,7 +308,7 @@ Area2D
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Areas in Godot physics have three main roles:
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1. Override the space parameters for objects entering them (ie.
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gravity, gravity direction, gravity type, density, etc).
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gravity, gravity direction, gravity type, density, etc).
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2. Monitor when rigid or kinematic bodies enter or exit the area.
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@@ -420,7 +420,7 @@ server must be used directly. For this, the
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class must be used. To obtain it, the following steps must be taken:
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1. It must be used inside the ``_fixed_process()`` callback, or at
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``_integrate_forces()``
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``_integrate_forces()``
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2. The 2D RIDs for the space and physics server must be obtained.
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